Applications - Public
Jan. 24th, 2020 10:57 amApplications
Applications are always open and can be submitted at any time. The mods will review and process applications on the first weekend of each month. The allotted time for revision requests is 72 hours following the request, with an absolute cap on all revision submissions ending on the following Friday evening; any revisions submitted after that time will have to wait for next month's application review. Application rejections will be issued for characters that did not meet the guidelines stated in the game's rules and FAQ (shame on you for not reading them!), and/or for applications that have repeatedly failed to show improvement after multiple revision requests (at least three).
If you're not sure your character concept will be allowed, you're welcome to ask the mods first before creating a full application. This doesn't necessarily guarantee your application will be allowed, as it still must meet the minimum standards.
You can submit your application publicly or privately. Public applications can be read by anyone. Private applications will be fully screened, and should be used if there are aspects of your character you wish to keep secret (such as in the case of villains), or if you're just shy.
[Click here to switch to private applications.]
Applications are always open and can be submitted at any time. The mods will review and process applications on the first weekend of each month. The allotted time for revision requests is 72 hours following the request, with an absolute cap on all revision submissions ending on the following Friday evening; any revisions submitted after that time will have to wait for next month's application review. Application rejections will be issued for characters that did not meet the guidelines stated in the game's rules and FAQ (shame on you for not reading them!), and/or for applications that have repeatedly failed to show improvement after multiple revision requests (at least three).
If you're not sure your character concept will be allowed, you're welcome to ask the mods first before creating a full application. This doesn't necessarily guarantee your application will be allowed, as it still must meet the minimum standards.
You can submit your application publicly or privately. Public applications can be read by anyone. Private applications will be fully screened, and should be used if there are aspects of your character you wish to keep secret (such as in the case of villains), or if you're just shy.
[Click here to switch to private applications.]
PLAYER
Player Handle: [The online name you prefer to go by.]
Player Contact: [How can the mods and other players contact you?]
Rules: [Have you read the rules and FAQ? Do you have any questions? Do you agree to abide by these rules to the best of your ability?]
Goals: [What are you hoping to get out of the game? For example, do you enjoy adventure plots, or prefer living the big city life? Do you want to run campaigns as a mini-mod? Are there any character-specific goals you want to aim for OOCly?]
CHARACTER
Name: [Character's full name and any nicknames or titles they've gained.]
Age: [Character's age; may include how old they look as well]
Race: [Character's preferred race. If it isn't listed on the Races page, please include a relevant link or describe the key characteristics about your race's abilities, society, and traits.]
Class: [Character's class(es). If it isn't listed on the Classes page, please include a relevant link or describe the key characteristics, abilities, and special conditions of such a class.]
Social Status: [Is your character rich? Poor? A runaway princess from an ancient fallen kingdom?]
Inventory: [Does your character possess any special items? You don't need to list common adventuring gear or clothes, but please include things such as magic items and/or weapons, mounts, and significant possessions of monetary value (house, boat, etc.)]
History: [The details of your character's background. It's useful to include family and upbringing, details about where they grew up, how they became their class, and so on. You're allowed to be vague on some details if you're hoping for other players to app characters that significantly affected yours, such as siblings, adversaries, and so forth. There's no word limit, but please make sure it gives the mods and players a good idea as to what events shaped your character into the way they are today.]
Personality: [How your character reacts to others. Include goals, motivations, likes and dislikes, and any key traits. Your total word count, including strengths and weaknesses, should be at least 700 words.]
Strengths: [What personality traits work to your character's advantage? This shouldn't include physical skills and abilities; focus instead on the positive aspects of their personality that help them to succeed.]
Flaws: [How does your character suck? Again, no skills or abilities should be listed here, only negative personality aspects that cause difficulty and challenges. Ideally you should have at least three. Flaws are what make a character interesting, so don't leave them out!]
Additional Information: [Here's the part of the application where you can take the most liberties. Share with us all the other things you want us to know about your character. You can add detailed stat sheets, character art, lists of spells, things you want to accomplish throughout the course of the game, writing/tag samples, and so on. For the most part, your app will not be judged negatively by what you add here unless it conflicts with the information submitted above.]
(no subject)
Date: 2020-03-10 04:51 am (UTC)Player Handle: JudgeCF
Player Contact: PM'ing this account is good, or use
Rules: Yes, no, yes
Goals: For him? Basic villainy hijinx would be good. Personal nemesis villainy would be great. Or, for a twist, with the proper TLC, he could do a redemption arc and go good. Dunno how since he's pretty vile, but ya never know.
CHARACTER
Name: Aryte
Age: 35
Race: Lizardfolk
Class: Druid of the Moon Circle
Social Status: Fairly wealthy, as he's the leader of his own mercenary outfit. He enjoys all the spoils of battle.
Inventory: Nothing comes to mind atm, though I'm making him a "scaling" villain, i.e. someone whose power level can match whatever makes for the best scene. If magic items come into that, I'll include them then if that's cool.
History: Aryte's original tribe settled in forests near the estates of powerful nobles. Said nobles were interested in expanding their territory, and so gave his tribe two choices: die in a miserable battle against superior numbers, or form something mutually beneficial. His tribe decided the latter; they couldn't afford any more predators, and the nobles had more access to food besides. So an arrangement was made: in exchange for their fighting prowess and familiarity with the land, they'd in turn be provided with a share of the wealth and resources to keep their struggling tribe afloat.
Aryte was hatched scrawnier than most of his kin; weaker too. His physicality was, at best, mediocre, and he was clumsy to boot. This made him a poor soldier in the aforementioned arrangement, though he served just the same. However, nature gave him other traits to compensate. He had a way with animals. Granted, he's a poor shot at hunting them, but his understanding of their nature went beyond the wisdom of the tribe's huntsman. He was cunning, too. Far more intelligent and charismatic than his kinsmen. For a race so primitive, his savagery was barbed with a bigger brain. Were he not conscripted in the nobles' conflicts, he might have rose to become a great shaman.
Still, the nobles recognized these qualities, and used him as an officer and go-between to better manage the Lizardfolk forces. He was taught more sophisticated military strategy than the tribe employed, and so enjoyed minor successes and the acclaim of leadership.
This all came to a violent end with the noble's final task. The final and most elusive tenant of the forest they wished to claim were the fey themselves; a dangerous, wily foe. Even the lizardfolk, adapted to the wilds as they were, were not equipped to tangle with such a mystic enemy. Nonetheless, they were ordered to wage a pitched, all-out battle to claim the forest once and for all. They never stood a chance. Aryte's company was defeated, and once the casualties mounted, he fled, and his company was presumed dead.
Later, he'd discovered that the nobles had no serious intention of defeating the fey, much less letting the tribe share in the spoils. It was simply an expedient means of disposing of an ally no longer needed. Cold-blooded as he and lizardfolk are, he could see the logic behind it. It was too bad; now that he knew his tribe was so disposable, he couldn't go back to that life. He enjoyed that life. It let him exercise violent urges that brought him pleasure largely unknown to his unemotional kind.
Numbers decimated, he wandered the wilderness for a while. It was then that his druidic powers began to manifest. The beasts of the forest had a sympathy with him, somehow. Especially the predators. Their desire to hunt, to kill, to wreak violence as their nature demanded, resonated deeply within his primal heart. The beasts seemed enchanted with a strange, spiritual significance that empowered him to understand. To share. And eventually, to command. No longer was he the runt of the clutch; now he could become any beast he fancied, and have their strength for his own.
He gathered the scattered remains of his vanquished tribe. Combining his military experience, penchant for leadership, and his mystic powers over nature, he would make a tribe all his own: the Sellscales; a ruthless mercenary outfit who used the wilds themselves for their ends. He wanted to find his place in the world again. The nobles, treacherous though they were, taught him just where it was: destroying and conquering others. This time, he'll be the one giving orders.
Personality: Like most Lizardfolk, Aryte is cold and inhuman. They think only of survival and have next to no room for sentimentality. He's not much of an exception. Even the tribe he heads is, for him, a means to an end of satisfying his violent urges.
That would be bad enough, but all of it is further tempered by the regimented, orderly mindset he acquired when he was allied with the military of nobility. Thus, he combines reptilian cold-bloodedness with military impartiality. It would be wrong, however, to suppose he was a statue. He has feelings. Not for his kind of his allies or his patrons, mind, but he can experience joy. It just happens to be the joy of being strong and breaking things. For all his cool head and even temperament, it all melts away in the heat of the moment. His skill is in setting up a battlefield, but his passion is being in the front and brutalizing the enemy up close and personal. He knows no greater happiness than breaking bones. That, and only that, is his heart's desire. Everything else: his tribe, the money, who he works for, is secondary. So long as they grant him the opportunity to destroy again and again, he's content.
Intimidation is his preferred method for getting those beneath him to work with him. Who's going to argue with someone who can turn into a bear and rip your throat out? Still, he knows how to behave around his patrons; far better than his kind usually does, anyway. Another perk of growing up around high society.
His love of destruction has grown even into areas of the psyche. It wasn't uncommon for his superiors to berate and break down others into compliance. It hadn't much effect on the inhuman lizardfolk, but he saw what wonders the verbal cruelty of drill sergeants could inflict. His growing sophistication has led him to explore new spheres of pleasure in destruction: outside and in.
Strengths: Artye's a scary brute, and he knows it. He has no qualms about throwing his mystically-enhanced weight around if it gets him what he wants. Still, he knows how to work with others. He can leash his evil nature long enough to make contracts and operate in whatever civilized society is naive enough to have him.
Aryte's excellent at reading others on a deep, intuitive level, knowing their likes and dislikes, as well as their desires. This gives him an inside line on their strengths and weaknesses, which he can mollify or manipulate with, as needed.
(Questionably) best of all, he can even use his apparent stupidity to his advantage. Lizardfolk aren't known for being very bright or articulate; they've funny ways of talking. Aryte in particular likes to refer to things with strange metaphors. A rich hostage, for example, might be called a "golden egg" for his or her deferred value. This can catch people off guard, leading them to underestimate just how resourceful and violent he truly is.
Flaws: Aryte's not religious, but if he had a god, it would be his lust for violence. The most positive way to spin that is that he likes to "lead from the front". Truthfully, he's a hothead just itching to mix it up in melee, tactics be damned. Oh, he knows the basics. Where to put units and where their talents best apply. Ironically, he doesn't apply this to himself. A druid's greatest strength, after all, is their versatility. Changing the weather, summoning or becoming a myriad zoo of critters for endless application, etc. The utility of nature is endless. And yet, his favorite is the most simplistic: becoming something big and strong, and then hitting things. Aryte would likely enjoy far less risk and far more success if he could just take a big picture view.
He'd rather leave that to whoever hires him. Just give him something to break.
His single-mindedness isn't unknown to the lizardfolk under his command. It's not as though he takes pains to hide it. Even for them, Aryte comes off as a titch unhinged, willing to use them as cannon fodder. Still, they band together for mutual survival. Had they any emotion, they'd have deserted him for a monster long ago. As it is, his above-average charisma and passion is just enough to keep them in line.
Additional Information: I'm happy to change any part of his backstory if you'd think it'd make for some cool CR or drama. Maybe your dude or their group was the one that nearly wiped out his original tribe. Maybe they were or knew the nobles who forcefully allied with them to begin with. Maybe you've suffered from one of his mercenary's evil jobs. Maybe you're insane and looking for a horrible someone to teach the ways of druidism. Maybe you *were* his original teacher and you regret it dearly. Whatever's fun!